(Yes, before hexbloods). Language. She didn't doubt that her granddaughter would take care of this man too, like she had with any other that decided to treat her as anything less than human. In that case I would echo everyone else suggesting the Lizardfolk race. Fewer have encountered the more exotic species of lizardfolk. "Crikey! Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. Your size is Medium. Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. Type to search for a spell, item, class anything! In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. Ability Score Increase. 4 Barbarian: The Path of the Zealot. You can use your sharp teeth and powerful jaws as a weapon. Where there only humans or were there a mix of different races? The majority of the Damage of a Crocodile Bite is done by the penetration of the Teeth. They did not know, but he heard their every word. Your Strength, Constitution and Wisdom score each increases by 1.Age. What sort of region was it? Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Lizardfolk. They rarely live beyond 40 years. Their belly, hands, and lower jaw are covered in white scales. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. The crovic are tribal nomads who tend to either stay in or near large swamps. I add a death roll to all crocs in my games. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Tail Attack. They see the world as a place of predators and prey, where life and death are natural processes. You have two tiny bumps on top of your head, like horns, hidden in your hair. Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. Charisma is your spellcasting ability for these spells. If the crocodile uses bite as an attack of opportunity on a target fleeing, and successfully hits, is the fleeing target grappled? They are nearly emotionless and are skilled at exploiting emotions in others to get what they want. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. However, they are Sunlight Sensitive . Thanks to your cursed heritage, you have superior vision in dark and dim conditions. Proficiency. How hexlings deal with learning of their roots or the prejudice of people around them differs from one to the other. Roll20 uses cookies to improve your experience on our site. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. Death Roll. Tail. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. Alignment. Powerful Build. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. All elves are distantly descended from beings of the feywild and are naturally resistant to magic that would charm them and cant be magically put to sleep. Descended from genies of the elemental planes, Genasi are all tied to one of the four elements Air, Earth, Fire, and Water and embody traits inherited from their ancestral element. Different elven subraces grant a range of benefits from innate spellcasting and weapon training to an almost supernatural ability to hide among the trees, meaning elves can be well suited to a wide variety of character classes. Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2020. You can now print or save sheets. Sea Hags were found in and along the shores of the sea where they would lure people into the water to drown them. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. Crocodile's have the strongest bites ever recorded, absolutely dwarfing lions, tigers and even jaguars which have the strongest bite of any bit cat, these creatures are way too weak to be considered crocodiles. Lizardfolk 5e. Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. Gnome - cunning inventors, good at resisting magic, good Wizards. Normal - I didn't even notice the change. I used this as a boss on a low-level campaign I ran and used your Death Roll attack, Mars. etc. Age. And as a boss fight there's one with legendary actions in Ghosts of Saltmarsh. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Speed. You know the Vicious Mockery cantrip. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. judge steele middle district of florida. Ambassador's Linguistics. You have a ring or spiral pattern of moles or freckles somewhere on your body. Examples: Takika, Zaza, Gotakak, Roakat Aligotarian Traits . Bite. BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. Charisma is your spellcasting ability for these spells. If you want to play an elf, youre going to be spoiled for choice as the feywild-native Eladrin, the mournful Shadar-Kai, and the aquatic Sea Elves all fall under this umbrella. Since they lost their Nile, they've been wary about "sharing" things. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? Humanoid crocodiles that lurk in swamplandsAbility Score Increase. Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. Dusk hags were closely related to night hags, said to be their own offspring. Here, they are explorers, immigrants, and refugees. Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. You have resistance to fire damage. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Distantly descended from fey (where they once served the Queen of Air and Darkness) the Goblin people were conquered by the god Maglubiyet and scattered across the material plane. Sheet creator documentation is available. Ability Score Increase. List Grid. Wherever they go, wherever they live, hexlings has a tendency to become the black sheep if they are not careful enough about concealing their true nature. Additionally, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide. Your Intelligence or Wisdom score increases by 1. Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. You have proficiency with this. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? Also, they can get more out of the Alert feat than just about any other playable race. Aasimar have a mixture of useful racial traits, of which their Healing Hands are especially powerful seeing as this is effectively a version of the Paladins Lay on Hands ability. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. Green hags, also known as swamp hags and river hags, use their magical powers to lure innocents into their traps. It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Witch Legacy. On the material plane, the Aarakocra made their homes in treetops high in the mountains. April 10, 2021 Jason Toro 0. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. The Leonin are bipedal cat folk with features resembling lions. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Little is known about their history because they don't care enough to pass it on. The young boy bit the inside of his cheek and closed his fists so tight they turned white and he felt his nails digging into his palms. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Mechanically, the kobolds Draconic Cry ability is downright terrifying in a party where more than one character has extra attack (or can cast spells with attack rolls, preferably multiple rolls like Scorching Ray), or a Rogue, or basically its just scary good and a spectacular way to start a fight. Media New media New comments Search media. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. They are typically Good, though some rare cases may be neutral or even evil. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. Ability Score Increase. You know the Message cantrip. There sometimes starts growing moss in your hair. The saving throw DC is the same as the DC to escape its grapple. Their scales can be dark tan, dark green, grey, pale yellow, or jet black colors, while their eye colors can be green, yellow, or hazel. As conceptually cool as Githyanki are, their psionics just dont feel as powerful as some other races innate spellcasting, although the invisible mage hand is a nice touch. Subrace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. They arent necessarily the offspring of a celestial and a humanoid, although that can be the case; some aasimar are created when a mortal is infused with divine power. Crocodilians are slow on land but much faster in the water. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. Your Constitution score increases by 1. Eladrin are a subrace of elves native to the Feywild. Your hair has a slightly green or blue undertone. Graceful, dextrous, ageless elves are an otherworldly race who choose to dwell in places of ethereal tranquility in balance with the natural world, except the drow, of course, but their long sojourn in the Underdark and what it has done to their culture serves as a demonstration of what happens when elves fall out of step with the natural world (I guess worshiping an evil spider goddess doesnt help). If you're playing a lizardfolk with . Did they grow up in a small and reclusive village where everyone knows one another or in a city where people of different backgrounds mix together? Crocodile Armor. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving . They carry curses, they say, they are the reason milk sours and the reason children fall ill, with their innate powers and mysterious eyes. ACTIONS. Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Hellish Resistance. Seems okay but the whole magical resistence is kinda out of left field might be better to say change it to Con modifier+character lvl half melee damage once per long rest or something like that. Monster Tags: Kobolds are a common enemy fought in low-level combat encounters. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . Tail. As of 2023, it is the most recent edition of the Dungeons & Dragons rules. First up are the nine classic fantasy races found in the Players Handbook. Party Role: Damage. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Your size is Medium.Speed. What are they hiding? Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. https://taimasart.tumblr.com. but getting old as a carnivorous race is a nice twist incorporating real crocs getting quite old themselves. Only those proficient in the armor's use know how to wear it effectively, however. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. These beast-like creatures are humanoid alligators, much taller than the average human. Please enable JavaScript to get the best experience from this site. A fierce warrior people created by the one-eyed god Gruumsh, Orcs are tenacious warriors with near-unmatched staying power in a fight. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). They can live to be over 300 years old.Alignment. A love of personal freedom can drive shifters toward chaotic alignments. Kobolds tend to stand about 3 feet tall and have long, snout-like faces somewhere between a dog and a monitor lizard with scaly skin and red eyes that glow in torchlight like an alligator. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. Sadly, the emphasis on lizard brain amorality from Volos appears to be missing in the latest incarnation of this species. They don't like big homes that were inherited as much as they prefer living life through self-achievement. Challenge Rating: 1 to 7. Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). Is it possible to have a crocodile as a companion? A shield's benefits apply as normal while you use your natural armor.Languages. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Natural Surroundings. Any kind of giant or humanoid can suffer from lycanthropy. You have a fascination things others find repulsive - death, disgusting or ugly things, You like to collect bugs, lizards and/or frogs, You eat odd things, such as moss or grass, You cant help but stare a lot - people say your eyes are penetrating, You mutter rhyming curses under your breath when angry or annoyed, You prefer nature to society, animals to people, You hoard odd things you find interesting. They were powerful hunters and were feared throughout many lands. Whispers and rumors often follow in the shadow of a hexling. You are proficient in the Stealth skill. Amphibious. The crocodile can hold its breath for 15 minutes. Naturally gregarious, potbellied, and fond of lifes simple comforts, not many Halflings forgo the luxuries of home for a life as an adventurer. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. Thanks to D&D product manager, and popular DM, Chris Lindsay, these frog people have hopped out of obscurity and into . You can hold your breath for 15 minutes while underwater. "Oh please. Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. Alignment. Resources. in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. First, consider where your hexling grew up. Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. Curious, analytical, and joyous, gnomes tend to delight in life and the exploration of its mysteries. Were there other hexlings in the family? Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it. Crocodilians speak Common in an accent similar to a human Australian accent. From Monster Manual, page 320. https://taimashomebrewery.tumblr.com Drow: Drow quadruples the range of the Elf's usual Darkvision and gives them a Charisma boost. Your Intellect and Dexterity scores increase by 1. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. You can speak, read, and write Common and Draconic. Embarrassing - I did something unlike me. Press J to jump to the feed. Those who wish vengeance for their Nile may choose an evil alignment.Size. You have resistance to cold damage. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. Crovics typically have a lifespan equivalent to that of humans. It happens suddenly, for the most part. Maybe someone were cursed or made a pact, or maybe a child was taken and turned into a hagspawn, but for some reason never properly turned. Crocodile Edit Page Content. They usually have dark green scales on their back, arms, and tail. Place Windows and Place Doors is available to all Plus and Pro subscribers. Hold Breath. You can speak, read, and write Common, and Draconic. Nightstalker). Male: Heavy use of the 'sh' sound and a's. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile. Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . Patrick Feeney: https://threetrollsandadryad.tumblr.com. Massive humanoids alligator Ability Score Increase. Speed. Aquan 5e was the loosened and raspy language. Languages. Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. I heard he too carry the mark.". You gain proficiency in the Intimidation skill. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. You have tough, scaly skin. The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. This isolationist group of proud creatures make powerful Fighters and Barbarians. Multiattack. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . Changeling 5e. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. You have 60 ft. of Darkvision. Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. Name Ability Size Source. Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. The dark magic was a sort of magical pollution, spread from a variety of wizards, warlocks, sorcerers, and other spellcasters, corrupting their bodies and turning them into the beasts they are now. Darkvision. Two Heads. You are proficient in the Deception skill. All other imagery used is released free of copyrights under Creative Commons CC0. Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. The two-headed crocodile can hold its breath for 15 minutes. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. Your Wisdom score increases by 1. Natural Liar. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Search by name on the left, click race name to display on the right. 2023 Wizards. The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. https://taimacreative.com If you've got any problems with it, take it up with the Bando man. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. D&D 5th Edition Compendium. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. The old woman sighed as she watched him leave. Ability Score Increase. A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. Fizban's Treasury of Dragons; 2022. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/ So would a giant crocodile be considered asarcosuchus in terms of stats? The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. A hexling child may wake up to find that their bed is frozen over by frost, or scare themselves and their family as their voice suddenly boom loud and the earth begin to tremor when they raise their voice. Sea hags were revolting to look upon; their visage was so horrifying that the weak hearted were known to die upon gazing at these hags. After many years of peace within the Nile, humans began to slowly drain their water source, as both the humans and aligotarian tribes considered it "sharing" until it became barren. Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. Bite. As such they tend toward names that contain strong S, T, K, SH and Z sounds. The young adventurer quirked his eyebrow as he looked up at her. When you reach 5th level, you can cast the Enlarge/Reduce spell once with this trait and regain the ability to do so when you finish a long rest. Aligatorian's vary widely in height and build, from 6-8' tall. Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. Please enable JavaScript to get the best experience from this site. Manage all your favorite fandoms in one place! Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Blackbando's Homebrew Wiki is a FANDOM Games Community. You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. It seems as though a rebellion formed against them because of their ruthless nature. In battle, the Shadar-Kai are terrifying, able to teleport all over the battlefield and gain near-permanent damage resistance at higher levels. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. You may use your jaw to grapple creatures smaller than you. They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. But they are fully within their rights to say no, In fact they would be showing favouritism if they let you have one, Come on, crocodiles are more dangerous than this, Armor class is too low. Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. This nature is as much a curse as it is a blessing. Wakeful. For them, it was as good as proof, and he knew, his eyes faltering as he stumbled backwards and murmured an excuse even if he didn't feel they deserved it. Covering The Best In Video Games, Esports, Movies and Geek Culture Tasha's Cauldron of Everything; 2021. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Ability Score Increase. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. Shouldnt the escape DC be a lot higher? Crushing Bite. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
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