The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. DnD Druid 5e class guide - Druid circles, spells, and builds Whip Trick Master (5e Feat) - D&D Wiki Thrown Weapon Master - ThinkDM At certain levels, your class gives you the Ability Score Improvement feature. They are a finesse weapon withreach. It feels more fun. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). I'm going to make thisway harderthan itneeds to be. All 3 of these points are basically the justification for any feat in 5e. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. Anyway, thanks for the opinion. Top 10 Fighter Feats for 5E 10. DnD 5e - Practical Guide to Grapple | RPGBOT *Plus Blinding Strike and Disabling Strike from this list. Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. Bladesinger 5e | A Wizard's Guide to Martial Spellcasting By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. -Disarm: Succeeds, item drops at Targets feet Swashbucklers, youre welcome! Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. DnD 5e: The Best College of Whispers Bard Build - CBR People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. Otherwise, I think it's a cool idea. Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. Whip Ranger build? - giantitp.com Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. I couldnt recommend this guide enough.. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. A class without access to other reach weapons now has one that they can rely upon. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. This limits them as an off-hand weapon choice whereas daggers would still be of use there. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. Ok, yeah I think your version is pretty good and seems more realistic too. Then reduce the number of maneuver to dice to 1. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. Plus one superiority die alone is a bit underwhelming. Select a feat from the list to view it here: Manage Homebrew . When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. Pin on Dungeon Solvers - Pinterest This way you essentially get a +2 weapon with a small, flavorful perk. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? It embodies training, experience, and abilities beyond what a class provides. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. Another option might be plus 1 to Dex or Str and the superiority die? Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? If you succeed, you either knock the target prone or pull it 5 feet toward from you. Whip Mastery (Combat) - d20PFSRD How Does the Chef Feat Work in 5e? If theres no benefit from combining them players will be resentful. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Spell Sniper Feat Guide 5e: 29 Spells You Can Supercharge If we give rogues proficiency with whips the weapon now has a niche. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. Id additionally rule that the spear is a reach weapon. Barbarian 3 / Rogue X. You gain two superiority dice, which are d6s. The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. -Disarm: Succeeds, player retrieves item 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Thanks for the feedback! The aura extends 5 feet from you in every direction, but not through total cover. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. If you succeed, you either knock the target prone or pull it 5 feet toward from you. I mean, its canon, I couldnt resist. Feats 5e Dungeons & Dragons - DnD 5e - AideDD Also, just to clarify, do you want this to only work when they hit with their attack? When you use a whip, its damage die changes from d4 to d6. I really want whips to be viable. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. I actually like it. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. Welcome to my blog and do subscribe to stay in touch! The closest thing I could think of to these mechanics are theGrapple andShove actions. Welcome to this Dungeons & Dragons 5th Edition wiki. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. the third bullet kinda stacks with the second which is not common in other feats like GWM. )The)math . Your feat suggestion is the closest I have come to making that idea viable I think. Whips are fun, flavorful, and iconic weapons. War caster 5e feat cantrip dnd | Combining Warlock features & Whip Heres what my Anti-Tank Eldritch Knight uses the Whip for. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. Whip - Equipment - D&D Beyond However, its actually a bit worse than a dagger since you can throw one 20/60 ft. Report a bug Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Ghost Rider can even magically extend the length of the chain. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. Its also a holy weapon made specifically to, you guessed it, kill vampires. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Hmm I think it is okay. What is the correct way to screw wall and ceiling drywalls? Are there other ways I could really bring this character idea to life? Any thoughts on how I could optimize using a whip? Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility.

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