Download. So we do this: 0x588ECF04. I do all of my modding by hand where possible, other than minimal helper tools, so I often end up wanting stuff like this. Triplis Sims 4 Mods, Copyright 2018-document.write((new Date()).getFullYear()); Sims Hash Assistant to the Modder (RECOMMEND YOU USE THIS), Sims 4 Auto Hash Console Version (OUTDATED), Sims 4 Auto STBL Console Version (OUTDATED). Heres most of the original description of this mod from r3ms posting, since I cant improve on it, updated for V2. Idid re-name the classes and files and everything. An example tuning is below: This tuning injects into the industrial neighborhood from Eco Lifestyle, adding a dog walker situation with 2 sims, starting at hour 7. You can also close the program by clicking the X in the top right corner. I put it in because I like to use S4PE and S4PE will build a key list for assets that have a name appended to the end of them, making it easier to navigate your projects when looking at them in S4PE, but if my hash generation appended the entire filename, it could get rather long! It will also only read english strings from XML files, currently (it can handle non-english characters that are in existing stbl files, just not reading in from XML files). The program comes with a set of template data files. can anyone help me understand what's going on? A set of tools to inject into different tuning resources. This will try to find and show you the description for the tuning. This is an unfairly concise summary of it: I suggest. Our platform does not limit your download speed. This section describes practical examples of XML Injection. 4. Remove Selected Entry removes the currently selected entry from the table. These options are: Auto Hash on Paste, Generate Data File if Needed, Clear Input After Hashing, and Auto Backup File Before Hashing. For example, if you have a buff XML file and you want to generate a data file for the mood Confident, include, somewhere in your internal filename, "BuffConfident." ENUM_GOES_HERE: The program will expect to put an enum here, such as ParticipantType's Actor, TargetSim, etc. For example, if trait_remove has a class restriction of Trait and somebody tries to process a Buff file as a tuning to be placed in trait_remove. XML Tuning is a standard plaintext editor, but designed to be specialized in ways that are more convenient for working with Sims 4 Tuning Files. Right now, most of the variation revolves around different types for buffs and different types for traits. Customization is a mindset at home here. Updates. Preferences are now sorted under categories (ex: Hash Tuning, Hash Text, Hash STBL). Instead you can focus on the tuning of you spell. It is perfectlysafeto downloadmods. I tried updating to v4, but had the same result; it appears in my mods list, but doesn't appear to actually be running. Namely, it will make a backup of XML files inputted and STBL files referenced before editing them. The README file in there explains the gist of how you can create a custom theme with a complete example. 1.2: SimData will have its internal Tuning Name set to the same as the hashed XML file when copied as part of auto hash operation, if format is S4S (e.g. Pick a name for your XML file internally and save it with that name. Changes from Version 4. . Exceptions to this are hard-coded in and may require updating, depending on the most up-to-date knowledge of modding different types of files. Download. I have a lot of other things to take care of, with TS4 mods being a very minor priority. Hey, I used your source code to make an injector for adding `object_based_situations_schedule` to the SchedulingZoneDirector. It's literally almost exactly the same as the SituationShiftInjector, just with a few variable name changes and adjustments to INSTANCE_TUNABLES. Sims 4 Mods, Sims 4 game mods, best sims 4 mods, sims 4 stuff cc, how to install sims 4 mods. If you add a set of enums, make sure to specify it with an kind of comment in tunables that should use it, where ParticipantType is the kind of enum that should be used. As of v1.1, it now has an XML Editor, too (the tab is called "XML Tuning"). October 02, 2021 Choosing one of these xml injector test interactions from the pie menu . Note that the icons in the top toolbar are going to be custom either way, but I gave the ones for the native theme what I think is a fairly neutral look. For more details and documentation about developing your own spells, see r3ms original posting. You can't ever say I'm not into customization. The Custom Channel Injector mod aims to facilitate the addition of custom radio and TV channels, as well as video games, to The Sims4. TUNING_REFERENCE_LIST_GOES_HERE: The program will expect to put multiple tuning references here (e.g. One thing I want to mention is it works like a text editor in that you can make and save changes easily and quickly with saving and shortcut for it (CTRL+S). Make sure your files follow expected naming conventions (Scumbumbo's XML Extractor / Sims 4 Package Editor, or Sims 4 Studio) before processing them. I wanted the program to be as simple and flexible as possible, so you can to some extent add your own XML files to the tunables folder that comes with the program and it will recognize them. This is an unfairly concise summary of it: I suggest reading what it can do in detail. So you can use this mod in addition to my mod "The Purchase Items Overhaul Pack" or as an independent mod. Paste the file path into the program. This mod does not conflict with my other mod "The Purchase Items Overhaul Pack"! You might know that your project is only by you and so there is no need to append your modder name to the external name of the file. Also note, in case it's not clear, this tool does not do any kind of hashing or naming for you. The library provides the scripting, and the modder can release their mod without having to concern themselves with writing, compiling and maintaining a script. Every file type defaults to 64 high bit unless otherwise specified. Please note that the program may have bugs or be incomplete in some ways, so use at your own risk. The program can also easily be used to extract a single binary tuning file from the game packages and convert that to a combined XML tuning file. If you decide to use the source code to integrate these injectors to your own scripts, please rename the classes. English if strings you're adding are in English. The Spellbook Injector is a utility mod that loads custom spells into the game. Syntax highlighting can be changed and saved for both the native theme and the custom theme with a live color editor (live meaning it shows your color changes on a sample XML tuning as you make them). But I have made a number of changes, additions, and improvements, in part geared toward making some of the features from my previous tools a little more intuitive or having tooltips, instead of you having to pore over documentation to understand. I recommend using S4S's SimData as XML and adding it into a package through there for it to be translated back to binary. It is not compatible with other operating systems to my knowledge. So your line of code might end looking something like this: 0xA706DD72. This is very important as, though the XML Injector allows . Note that you don't need to specify your preference for Scumbumbo's XML Extractor format or Sims 4 Studio format. If enabled, the Add Strings to STBL From Files button will be disabled, to help make it clear that you don't need to press it after putting in a file path. To do this in windows, select more than one file in windows explorer, use shift + right-click to copy path, and then paste into the program. Features Download Source Code. The idea here is that you don't have to worry about deleting old input after processing it. The goal of this is to make it easier to see what files you're working with at a glance, since the file names themselves may be long and unwieldy with all that S4_E882D22F_00000000_A8322168125B1E3A type mumbo jumbo. 1.1: Added some basic support for opening XML and STBL from outside the program. If you want to zoom in or out, you will have to do it each time you load up the program. Not all data template files have been added yet. If you give something a restriction, then it will be ignored in processing if the types don't match. I don't have a Mac, so I can't compile the program for a Mac and test it to make sure it'll all work on a Mac. Generate Data File if Needed will enable the functionality described in the Data Template Files section above. There is no undo on this other than closing/exiting the file without saving changes, so use carefully. Mod The Sims. Extract the two files within the . preferences.ini) or things in folders you want to keep (ex: edited additionalClasses.txt file). You don't have to worry about that error though. If enabled, the Hash Files button will be disabled, to help make it clear that you don't need to press it after putting in a file path. It will get immediately saved with Preferences when set, to ensure you only need to set it once. Unlike Notepad++, it doesn't allow you to open multiple files at once, but it does provide an optional Project View to the left of the XML Editor, which can be set to a specific folder ("project") location. Note the colon, ":" operator in there. Will there be a Sims 5? Now all that's left is the string table itself. Required script for the Spellbook Injector. Including implementing an interface for it, I also fixed or changed some miscellaneous things, so that it works better. There is really no limit on what snippet of xml you can make a template be. The Project View can be shown or hidden entirely, if you don't like it taking up part of the screen, and you can customize how much of the screen is taken up by the Project View compared to the XML Editor. So keep this in mind when making your strings. This is good practice for software in general, but it's especially important here. All medicines from Redux Healthcare Mod and steroids from Basemental Mod were added! But I knew that would not be enough. Hash STBL: Choose "Language of New Strings" for better duplicate checking, i.e. Clear erases anything currently in the box. If you use something other than Windows and give it a try, feel free to let me know what happens. In the box with the "put location of tuning files here" placeholder text, you put in a file path, and it will do a number of operations on the file: generate a hash for it, insert the hash as its internal file hash in decimal and then apply the hash to its external filename as hexadecimal. With the interface comes some additional functionalities that I will go into below. Note that this is the only way to erase contents from the Debug Log box while the program is open; unlike the Files to Process box, the Debug Log doesn't take input and its contents can't be edited like a normal text box. For example, if you have a buff XML file and you want to generate a data file for the mood Confident, include, somewhere in your internal filename, "BuffConfident." Choose the location of the interactions with the dropdown and file dialog, or paste them in. This program would not have been possible without the help of Scumbumbo aiding me in tracking down a mysterious bug that was causing a game crash. Whatever works for you. Shifts of situations into a SchedulingZoneDirector or SchedulingWalkbyDirector. You can also add stuff to the enums folder, but I'm not sure how useful it is as a functionality beyond ParticipantType. Preferences are saved in the preferences.ini file in the same folder where the .exe file for the program is. Im using the openiv and scripthook for modded. The dropdown on the right will be left blank, since our affordance list references don't use an enum. If it's not checked, you'll have to click the Hash Files button above the box. I built the program in C++, so I couldn't just copy the functionality of other tools (which are written in C#). You paste in a file path, press enter, and it will do a number of operations on the file: generate a hash for it, insert the hash as its internal file hash in decimal and then apply the hash to its external filename as hexadecimal. :) With this tool, you can simply navigate to the folder where your traits are, choose trait_remove, process the files, and you'll have some text you can copy/paste into your loot file with all the traits and their IDs in trait_remove procedures, put together for you. I knew I couldn't match the years of detail Notepad++ has, but I tried to bring it up to speed with some of the most essential features for convenient text editing. Any change you make to a Preferences option (checking it or unchecking it) will be saved to that file when the program is shut down normally. Note that this does not persist upon closing the program. As is often the case in programming, it turned out to be an "off by one" error. If you are using the tool and notice something like this, feel free to let me know and I will try to update the tool with that file type adjusted accordingly. Currently, this has to be chosen manually under "Open With", to register it as a possible program for the file type. In most cases, it will recommend 64 High Bit since that's the typical for tuning files. If no STBL files are in the chosen folder, it will create a new set in the chosen folder. INFO. The XML Injector for The Sims 4 is a mod library to allow mods that would normally require a script for simple changes to instead use a custom snippet. Sims Hash Assistant to the Modder (SHAM) is sort of like if Sims 4 Auto Hash and Sims 4 Auto STBL had their arms melted into each other and then also had a baby. The worst you can probably do is delete something you didn't mean to delete, or save an entry with a placeholder Hash like 0x00000000. You can add the STBL files from your chosen folder to a package file, add in your interaction, and you're ready to see your string in-game. That's optional. Currently, keywords recognized by the program are: TUNING_REFERENCE_GOES_HERE, TUNING_REFERENCE_LIST_GOES_HERE, and ENUM_GOES_HERE, You may notice some files have a comment like this: or this: . Simply select more than one in windows explorer, use shift + right-click to copy path, and then paste into the program. Add New Entry adds a new entry to the table. Unlike the console version, it will make a backup in its own, unique folder under Backups, so you don't have to worry about duplicates and cleaning it out. it showed up in my mods list in-game, but none of my mods reliant on it are available. This was specially designed for those who are used to creating and editing Sims 4 XML Tuning files in a plaintext editor like Notepad++, to make modding easier. Additions/changes to the tool will likely be sporadic, if they come at all. This is completely optional and is just a "minimize user error" kind of thing. If one or more stbl files is in the Edit folder, the program will append our Bungalow Banjos string to each. XML Injection testing is when a tester tries to inject an XML doc to the application. If you add a set of enums, make sure to specify it with an kind of comment in tunables that should use it, where ParticipantType is the kind of enum that should be used. Im using the openiv and scripthook for . allows injected spells to be learned randomly through one of the following interactions: makes custom magic tomes findable through the "Search for Tomes" interaction, unlocks custom spells for newly generated Sages, allows injection of potential outcomes that result from the Curse of Scrambled Spells, allows injection of interactions that are exclusive to spellcasters. Thank you to Fogity and Turbodriver as well, who also offered some input and insight in the process of trying to figure out the bug. Now it will default to snippet as the type if the class doesn't exist in its list, assuming it to be a custom snippet class, which is the most common kind of custom class. But no big man, you don't need to be a decent human being, you can just be you, a non respectable person-thing. It's similar to the Auto Hash tool in this way. The concept of this tool is fairly basic. I tried updating to v4, but had the same result; it appears in my mods list, but doesn't appear to actually be running. theres like 10 different websites to download it at and im not sure which one is working currently, can someone give me a link to which is working or smthing? Admin. It is expected that you're working with custom named files and have some idea of how to link them together. I took a break for a couple days, and when I booted up my game again today, suddenly XML Injector v2 wasn't working. Or Big White Box (BWB) maybe, if you're using the native theme. Version 5 is easier to use than ever! You don't have to worry about that error though. Injection Tools. More specifically, they change the size of the text in the box in question. If the dropdown option is the default "New STBL File (Default)", the new strings will be added to a new set of STBL files (one for each language) and these will be placed in the folder where the program is located "NewSTBLs" > CreatorName_SomeHashFromNewStrings (ex: Triplis_E714D8AB2D9F8FE1). You can also click the little save icon or hit CTRL+S to save the contents of the debug log to a file, which should have some stuff in it after hashing. Some of the templates I include come from what S4S extracts (SimData translated into XML) and some are in binary form (.data), which can be read by velocitygrass's tool. It was Enchant to Kneel, but we're going to change it to Bungalow Banjos. Note that if it encounters a file of the same name in the Backups folder, it will skip copying, rather than overwrite. First, some general warnings that are more or less the same as in the console version. Maybe someday in the list of a million and one other things, I'll see if I can do some kind of SimData translation through SHAM. Todos. License. Issues. Like in the console version, you paste a file path into the "Files to Process" box, and it will do a number of operations on the file. The XML Injector for The Sims 4 is a mod library to allow mods that would normally require a script for simple changes to instead use a custom snippet. So there are multiple ways to go about hashing your files. Yes,there willbe! Copy the file path. I also added a few more data templates and added support for Scumbumbo's XmlInjector Class type. To prevent this, make sure to set Language of New Strings to the language of the strings you're adding. The XML Injector for The Sims 4 is a mod library to allow mods that would normally require a script for simple changes to instead use a custom snippet. Example: n = "Pearlbh_CustomInteractionName" s= "13793" >. I wanted to add to the situation shifts in the zone directors listed so that it would spawn several "situationSimple_TempleSkeleton". I wanted a way to automate most of this process. For example, if you want your external filename to be S4_3C1D8799_00000000_D3613ABC297B23B7_MyZoneModifier even though the internal filename is Triplis:MyZoneModifier, you would include the ":" operator. This version of the tool was built to have a GUI! for some reason my script mods got disabled while my regular mods were working just fine; either an update toggled it or I forgot to manually re-toggle it. In the box that says "Files to Hash" above it, paste in a file path, and it will do a number of operations on the file: generate a hash for it, insert the hash as its internal file hash in decimal and then apply the hash to its external filename as hexadecimal. . If no stbl file is in the Edit folder, the program will create a new stbl file, one for each language variation type, with any strings from our XML file added to it. in the case of a list, like in blacklist_traits). You can look at the template folder (it comes with the program) and see what the syntax looks like for these template variations. This is something I desperately wanted to include support for, but support for different languages is an apparently oceanic topic of study in my research so far, so I am putting it aside for now and releasing what I have. Auto Backup File Before STBL Operations will create a copy of the inputted file before any changes are made to it and place the copy in the Backups directory folder, which will be in the same folder as the program. Due to the nature of how it's designed, it comes with some (limited) safeguards. 1.1: Hash Tuning: Fixed an issue with DataTemplates file selection. If you mod like me, you've got to paste the name of the file too, into a comment, so you know what's what at a glance. For example: n="Triplis:Interaction_DoThings" This is the name that will be used for generating the hash. Tuning file location can now be: copy/pasted in (Ex: shift-click, "Copy as Path" in Windows, or right-click the file itself and copy it); dragged and dropped in; or you can click the dropdown, choose Find Files, and select files from a file dialog. This might look something like: n="Triplis:Buff_StrutAround_BuffConfident". I built the program in C++, so I couldn't just copy the functionality of other tools (which are written in C#). Version 1.1. From here, you have a number of options to work with the XML. Probably one of the weirdest analogies I've ever come up with, but the point is that it's both of those programs and more. Choose "AffordanceList value" from the dropdown on the left, below the tuning file dropdown. Being busy can mean that I dont have the time to type a detailed response or investigate an issue. You can do more than one file at a time. Clear Input After STBL Operations will delete the input in the Files to Process box as soon as the current set of inputted file paths are finished being processed. Otherwise, it'll be a possible enum, but won't be linked to any specific tunables file. XML Injector is a mod library to allow mods to add interactions without creating scripts. (See the main post image for a preview of the phone interaction. I thought about it from the standpoint of what would convince me to mod with it instead of doing the bulk of my work in Notepad++. This is to speed up the process of hunting down data file types every time you want to make a new tuning file that requires one. Hash Text tab is a hash generating tool, similar to the Hash Generator tool you can find in Sims 4 Studio. You'll have to press enter to get it to proceed on the last one. 1.2, XML Tuning: You can now drag and drop a file into the Xml Editor (e.g. Hey man, has this been updated because the"SituationShiftInjector" isn't working for me :-(. If you have issues with it, you can turn it off in preferences: "Insert: Match Indent to Current Line" | If you think there's an edge case in Sims 4 Tuning structure I've missed, you can let me know in my discord with sample XML that is indenting strangely. So you can use this mod in addition to my mod "The Purchase Items Overhaul Pack" or as an independent mod. So the simplest usage should look something like the following: When you're finished, you can exit it out, leave it open for using it more, up to you. This mod was originally developed and released by user r3m, and is required by many custom spell mods. The buttons in the toolbar at the top from left to right are: Open File, Save, Save As, and Close File. NEW Hash Text: Optionally append the text you put in and/or full file name to get something you can use as a filename right away, or close to it. The Sims 4 XML Injector Mod Info.
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